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1. Jump Bridge Idea - in Player Features and Ideas Discussion [original thread]
Edited by: w4rped 1 on 09/05/2010 13:32:43 good idea (edited because i didn't real the whole full post...crash covered the not being able to take out part) Signed
- by w4rped 1 - at 2010.05.09 13:32:00
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2. Alternate Accounts: The Venereal Disease of Eve? - in Player Features and Ideas Discussion [original thread]
Ok...after reading the original post and just a few of the others...here is MY personal opinion on what you have to say. As with many mmo's and even OLD school RPG's...SOME people like to run more than one charactor. In D&D it helped fill a role...
- by w4rped 1 - at 2007.10.11 11:10:00
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3. ship transport via freighter - in Player Features and Ideas Discussion [original thread]
Originally by: La Jefature And this is a wrong way to think about game features. This is a game for fun. Name one person that has fun moving 6 ships individually through 10 jumps. Anybody?? Thought so. A feature to carry a rigged ships...
- by w4rped 1 - at 2007.10.08 05:54:00
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4. Why + attribute implants are Bad. and how to FIX it - in Player Features and Ideas Discussion [original thread]
aye...jump clones for the win...i keep a clone setup w/ +4's and npc or travel hardwirings and a clone with combat hardwirings and no +attrib imps (spare loyalty points rule) so at the most. Putting the combat hardwirings into my combat clone was ...
- by w4rped 1 - at 2007.10.08 05:22:00
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5. ship transport via freighter - in Player Features and Ideas Discussion [original thread]
Just a thought...but even a "Ship Container" kind of like a freight container that required some skill to be able to put in the cargo of a freighter or even smaller versions for the bigger transport ships would be cool. It would just make a freigh...
- by w4rped 1 - at 2007.10.06 11:43:00
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6. ship transport via freighter - in Player Features and Ideas Discussion [original thread]
perhaps they aren't new limitations, however kinda tedious limitations to say the least. I guess i misunderstood what i was hearing from corp mates regarding what you can and cannot do with carriers and freighters. My main concern being the freigh...
- by w4rped 1 - at 2007.10.06 10:57:00
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7. ship transport via freighter - in Player Features and Ideas Discussion [original thread]
I'm kind of disappointed that the only industrial ship i'm training my everything else dedicated to pvp charactor's with just under 1 mil m3 cargo capacity won't be able to hold rigged ships. I don't see why you can't put an unpackaged ship in a f...
- by w4rped 1 - at 2007.10.05 10:55:00
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8. ship transport via freighter - in Player Features and Ideas Discussion [original thread]
I'm kind of disappointed that the only industrial ship i'm training my everything else dedicated to pvp charactor's with just under 1 mil m3 cargo capacity won't be able to hold rigged ships. I don't see why you can't put an unpackaged ship in a f...
- by w4rped 1 - at 2007.10.05 10:55:00
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